
You wander the same old wooden halls, shoot the same old enemies who shout the same old lines, and collect the same old keys. Most of the textures and sounds are simply ported over from the original game, so it's very hard to remember whether you're currently wandering through the brewery level or the slaughterhouse. Unfortunately, though, there's not enough variety to set them apart from each other. One level might take you to Jake's Gator Farm and Carnival of Terror, another to Billy Bob's Mini Golf Park, yet another to the World's Smelliest Flea Market. The only thing that really connects these levels (aside from repetition and inanity) is a loose roadside attraction/tourist trap theme.

And except for brief roadside 'rest stops' where we get to see Bubba whizzing against the side of the duo's pickup, there wasn't. All the levels are completely unrelated, and the highway theme seems to have been dropped in at the last minute by somebody at Interplay who wanted to give the impression that there was some design behind this add-on. Don't expect to be taking good ol' boys Leonard and Bubba up fabled Route 66 with any sort of underlying story pushing things along. Unfortunately, none of that proves to be any guarantee of quality.įirst off, the title is misleading. The pack is sold under the Interplay label, though, with the apparent approval of the Redneck Rampage developer, Xatrix Entertainment. It consists of twelve new levels developed by a company called Sunstorm Interactive.
#REDNECK RAMPAGE SOUNDTRACK INSTALL#
Still here? Well, if you really want to know more, then here goes: Suckin' Grits is a cheap add-on to Redneck Rampage that requires a full install of the original to play. I might have a duty to write this review, but you really shouldn't waste your time reading it. Now that you know where I'm coming from, skip on down to the bottom for all you need to know about this title. It's just more of the same old, same old that we've all seen way too much of. And the aforementioned add-on, titled Suckin' Grits on Route 66, does nothing to change my mind. Seen in the light of early 1998, however, it is. I wasn't exactly a fan of the original game, it being repetitve and heavily dependent on that one-note joke, but since it came out in early 1997, it wasn't completely execrable.

So it doesn't exactly impress me that there's now an official, Interplay-distributed add-on pack for the Build engine-based Redneck Rampage. It's been more than a month since Quake II re-upped the ante. It's been more than a year since Quake set the standards for the 3D shooter. Sure, Duke Nukem 3D was a blast, and so was Blood, as a matter of fact. One thing that drives me nuts about the computer gaming business is the way that every company out there milks their customers for all that they're worth.
